
The most exciting gameplay change for me, though, is an admittedly minor one. These combat alterations help give Kiwami 2 a better sense of speed than Yakuza 6 had, but at times combat can still feel a bit too floaty and unpredictable. While there aren’t as many as there were in most other games, it’s still a big step up from the slim pickings in Yakuza 6. Even more spice is tossed into the mix thanks to the healthy amount of new heat moves available in the game. Being able to save weapons for later and bust them out in a pinch adds a lot of variety to combat. Kiwami 2 also sees the return of buying and equipping weapons, which was originally introduced in Yakuza 2. The addition of new chargeable punch and kick moves (complete with some oh-so-wonderful slow-motion effects) also add a new layer to the combos that is a breath of fresh air from the usual grab-and-swing technique I abused in Yakuza 6.

Right from the first battle, punching and kicking feels noticeably faster and snappier than it did in Yakuza 6. While Yakuza Kiwami 2 doesn’t completely return to the silky kinetic action combat of previous games, it certainly makes some big steps in getting there. The new freeform style of fighting allowed for bigger crowds and dynamic physics action, but felt like it sacrificed a lot of the precision and flashiness that originally made the Yakuza games so fun and satisfying to play. A lot of people, myself included, felt that the changes to the way combat works in Yakuza 6 weren’t entirely successful. However, while the first Kiwami simply slapped the story and locations into the same old engine from Zero, Kiwami 2 has done an incredible amount of work to go above and beyond what Yakuza 6 was capable of when it comes to the Dragon Engine and the new free-flowing combat system. Sega took those tools and used them to faithfully recreate the story and settings of Yakuza 2 in another Kiwami release. Yakuza Kiwami 2 follows a pretty similar pattern, but with Yakuza 6’s new Dragon Engine, massively revamped combat system and gameplay providing the foundations. Thankfully, Sega has put together a package that rectifies those roadblocks and makes Yakuza 2 the more accessible crime-drama masterpiece it deserves to be, in the form of Yakuza Kiwami 2.Īfter Yakuza Zero came out for the PS4, Sega used the engine and gameplay mechanics from that game to recreate the very first Yakuza game in the form of Yakuza Kiwami, releasing it just a year later.

#YAKUZA KIWAMI MAJIMA EVERYWHERE SSS PS2#
As much of a storytelling masterpiece as the game is, it might be hard to embrace the dated PS2 visuals and somewhat clunky combat balance of Yakuza 2 today. It’s especially hard to return to it after witnessing the graphical detail and technical polish of the newer Yakuza games that have come out since Yakuza 2 first dropped. Yakuza 2 took those issues on board and provided greatly improved combat and a jaw-dropping tale of gangster tragedy that helped Sega finally deliver on the lofty promise of the Yakuza franchise.ġ2 years later and it’s hard to see Yakuza 2 as the groundbreaking, cinematic wonderchild it may have been when it first released. The first game had amazing ideas and a unique cinematic charm, but was held back by sloppy combat and somewhat predictable writing. Like Assassin’s Creed 2 or Uncharted 2, it amplified the best parts of the first game while fixing and improving all the worst parts to boot. Back in 2006, Yakuza 2 was the ideal video game sequel.
